Blender make face visible both sides. Oct 27, 2010 · By default it’s set to 1 side.

All normals will point in the same direction: from the center of selected points to the target. In 2. Apr 4, 2015 · When face culling is off, like in blender, both sides of the face are drawn which is better for editing. I found a quick solution to fix this problem ( I can't believe how quickly I figure it out) what you need to do is to go into the plane/model and select the shader, then go into "Particles/additive" and select "Alpha Blended" this will make your textured plane visible from both sides :) Share. The subsequent sections will unravel the complexities of this process, guiding readers through the nuances of creating believable human Jun 7, 2007 · Aug 27, 2005. Seeing that Select Visible to Camera was removed was a step backwards and “wanting to avoid adding another button” is a pretty petty reasoning justify it. to fix this in unity you can either duplicate the polygons and flip their normals. If not check the inverse check box on the tool shelf (Ctrl+T to bring it up) Thanks, that was Jan 25, 2018 · I am new to Blender and learning little as I go. Here, ensure the entire mesh is selected ( Select » All or press A) and from the So if you want the inside and outside to look different, you'll need to give the box thickness (solidify modifier) then apply that and seperate UVs for inside/outside. Node --> Attach Property --> NiStencilProperty. Width A Sep 18, 2022 · Press F to 'Fill', which will create a single face using all of the selected vertices. Each side of a double-sided plane has a different orientation. axxic3. All selected vertices have two unselected adjacent vertices. Sep 12, 2014 at 15:53. The side profile can be both side by side like in the photo below but how can I hide the back logo when looking at the front one head on? The issue is the inflated characters since I cant just do a frame cut loop since it would be obvious on side profile the shape doing a noticeable change. CommentedNov 22, 2020 at 15:03. 5x Double Sided was moved to Mesh Properties under Normals. Figure 3: Producing a different output on the frontside and backside faces. 59, the back of each plane shows the same image just mirrored, as if it was a transparency slide or an x-ray. Posts: 585. Mar 2, 2021 · It needs enabling. select object. It does not really make sense to have normals on both sides of a polyon, usually they’re used for visibility and lighting computations in CG and having them on both sides would be…not very useful. First cut the vertical then the horizontal edges. You may do it in the same way in Blender Internal. Improve this answer. hit ctrl + N and the rest is logical. I 8. Set the bump strength from 1. Also, it is best to learn from three. Most likely this this is a normals issue. select the invisible face. For vertex-only bevels, the Offset and Depth types measure from the original vertex. Select this. I’ve got 120 square planes aligned parallel to each other, at 1mm increments all orthogonal to the Z axis, each of them with an image on the top face which represents a slice of a 3D object. Hi guys, I was wondering if it was possible to see both sides of a plane, cause when I go into “texture mode” one is invisible, and also if it was possible to put a texture on both sides, maybe a different texture on the Sep 8, 2009 · I scanned both sides of a leaf and created 2048x2048 textures. The Backface culling setting is located in 3D view > Properties panel > Display: In 2. Only the positive side of each face is visible. Jun 13, 2013 · Regarding one-sided visibility: backface culling is in effect. 72 Blender. I tried selecting all the vertices in Edit mode as directed and pressing "Ctrl-N" as directed, but all that did was make the normals appear to face the wrong way on both sides of the Mesh. The middle edge loop has been selected and it will be used for blending the left side to the right side of the area. 0 to 0. 4 and imported it into Unity. That would be rendering backfaces. and mesh when in . CommentedNov 22, 2020 at 14:46. Press Z to cut through. Go to materials and click on the bluish metal material, or any material you want. But because the textures got alpha channel, the faces are visible when viewed from both sides, which results in Z-fighting artifacts. Unity Discussions – 14 Dec 11 texture maps render on one side only. Sep 21, 2020 · To better preview what your mesh is going to look like in Unity, you can turn on Backface Culling in Blender. Aug 1, 2019 · I hope this gets fixed. In the dropdown menu, select "No" for the "Double Sided" option. I have a model with double-sided faces (normals facing ‘forward’ and ‘backward’ on the same face). You have to either "solidify" your model in Blender, or find out how to show models double-sided in those game engines. 6x: It seems that double sided faces was removed in 2. Time to create the other side of our double sided texture. Watch on. Mesh Menu in Edit Mode. Try adding a shell modifier and bring the thickness way down. 1. Even a cube or Sphere is nothing but many planes made up to create the illusion of a Sphere. 16, every element looks fine but the mattress. 64 but the back of the poly should be visible in solid mode Sep 8, 2016 · 1. In Uv Editor open your image texture. Enter edit mode on the Drum object. The modifier can merge the middle vertices. I want to limit visibility to certain axis like the old Blender, so that NOTHING is visible in any other view. This new setup works great for the cube - on every side - but you can see pretty plainly that the cylinder, strangely, has problems. 8+ renders meshes double-sided ( two-sided) by duplicating surfaces to create an ‘inside’ and ‘outside’. Then in Unity you will need also a separate shader for it, vegetation two pases unlit works very well for me. When the back of faces are culled, like in unity, only polygons that face the user are drawn, which is better for performance. Dec 17, 2013 · lasalle (lasalle) December 17, 2013, 12:29am 1. The normal directions are reversed from what was specified above. May 14, 2014 · With that said, there are ways to allow both sides to be seen in UE4 but you are essentially doubling the polygon output of your model. select an image file. 93) Sep 18, 2005 · hit tab to get into face selection edit mode. You should only select the face that's causing the issue, then flip the normals. Check the box that says " 2 sided" in the material properties in Unreal Engine. Now the angle at vertex (a) has exactly 60°. In Blender 2. I have serious problem finding decent bed for my If there are parts of your model that have visible backfaces, that's usually a problem. Unfortunately once I'ts done you can't go back, so be sure that your cat has enough details before you apply the modifier. May 2, 2017 · Thank you, Waqas. #4. Set the normals for one to face OUT, and the other to face IN. Blue = Outside. com/esmilesvfxmain channel: https://www. Game engines are real-time engines. Double-sided materials are essential, especially when you need to shade objects that have no physical depth such as a plane. In Cycles you may use a Backfacing output of the Geometry node as a factor for applying two materials for each side of a plane. Jan 13, 2023 · A: Create a new face on the model, where the normal faces the other way. Oct 18, 2015 · I know of the mirror modifier, but say i just want to quickly select a pair (or multiple pairs) of symmetrical vertices / edges / faces of a model. Double-sided planes are often used in computer Jun 27, 2020 · The reason for this is that the Solidify modifier simulates the existence of both an outer shell facing and an inner shell facing, which includes the simulated behavior of face normals. @user1460166 Ok, you have to make the selection in Edit mode, untick the button as shown in the answer and select all the faces, then press Tab and go to object mode and then enter Weight Paint mode and the faces will be selected and you should be able to paint both sides at once. There are parts of the baggy jacket mesh were the player should see some of the undershirt and then shadow from the space inside the jacket. Below the materials, you will find assign A common issue that crops up modelling with Blender 3D or developing content for games, is how to make a mesh double-sided whilst using different materials on the each face. 1 Documentation Sep 5, 2019 · Created an account just voice my feedback as a modeler interested in learning Blender. Interior Faces. Hi, having solved a problem about passing uv map textures from blender to Unity3D, now I’m facing another Jun 6, 2011 · Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. It gets really messy when you have all background image outlines visible from any view. Select S - Cursor to Selected (make sure you don't move the cursor after this step) Select all the verts on the end that you are not keeping and Apr 26, 2014 · 2. A double-sided plane is a three-dimensional object that has two sides, or faces. By flipping the normal (select face(s) and press W -> ‘Flip normals’) you can change the visible side of the face. Invert I. Make sure the faces are selected. Then go to the Texture header. See the documention on two-sided texturing: Texturing Material Functions in Unreal Engine | Unreal Engine 5. The only difference is in BI the output of the Geometry node is called Front/Back . Two gifs below. Direction. it says to go to the texture face panel and press two sided I already did That would only make the active face two-sided (as seen in your example). By default Blender 2. (I checked this on Blender 2. Sometimes you do need a paper-thin object, in which case you can simply duplicate the faces (SHIFT+D) and flip the normals ( W, F). I’m doing the donut tutorial of Blender Guru and I’m on the sprinkles bit. That's the basic behaviour of Blender and AC3D but you can customize a lot of things, as you wish. Delete the duplicated object Drum. With the latest version of NifSkope, the "Draw Mode" property will be set to "DRAW_BOTH" and if not, you need to change it to that selection. js examples that work with the current version of the library. Add a new texture and change its type to Image or Movie. 79 had. This means you would delete one side, right or left and let the modifier keep the sides in correspondence. This was something I created in Sketchup 2013 and then exported double-sided (DAE) and imported into blender 2. It should be the default option. Plug the Color from the image texture to the Bump height and Normal from bump node to Normal on in Principled shader. Double-Sided Materials in Blender. Dec 28, 2017 · If you only have one set of faces, you’ll have the same texture on both sides- which would look a little odd, for most buildings. weight-painting. Aug 25, 2015 · In Unity i have a model of a tree with leaves made of a plane and a texture, when I upload it to unity the texture is only visible on one side so how can I change it to be visible from both sides without increasing the polygons. Two-sided shaders come in handy for things like papers, a leaf, or anything that will need two different textures on each side like a Apr 29, 2015 · That command may have been there in the release of blender that the text was written to, but it doesn't appear in my 2. If you wanted a different image, you need two separate meshs, with separate textures, and set them to single side. So make sure that any polygons visible to the camera are front-facing. Aug 2014. The disadvantage in doing this is that both sides are identical; the same UV mapped image appears on both front and back sides. this will work, but only if you want to show the World. Tab into Object Mode, select the separated Aug 12, 2019 · 2. You need to turn off backface culling in your shader. I’ve modelled a 3d Bed in Blender, unwrapped it to get the lightmap and assigned casual material just to create material slots. Apr 16, 2013 · It was replaced with the side property of Material. tamor46 (tamor46) July 5, 2020, 11:32am #7. Jun 9, 2020 · Set your selection mode to face select (mode toggle is in the upper left hand corner of the 3D viewport). The image shows on both sides of the face because it's the same face. Change selection mode to Edge and select an edge that connects both side of the cylinder. youtube. 69. A common way in blender is to use the Solidify Modifier or duplicate the mesh and invert the 1 day ago · A difference from Offset is visible when the unbeveled edges attached to beveled edges meet at an angle besides a right angle. Also the mesh data is copied from one side to the other: e. Faces by Sides Dec 25, 2015 · I imported an object I made in blender to unity. select one of viewpoint (if you skip this step, the background is always visible regardless of viewport angle) type Shift-A, and select Image → Background. And culling the backside of a polygon helps the engine to render things faster. If you have the whole mesh selected when you flip normals then you are just toggling between the backwards faces and the correct faces, what faces are Oct 27, 2010 · By default it’s set to 1 side. Boom. I want to render 2 spheres cut in half one I want backface culling so you only see its normals side and the other I want to see both sides of the faces in the same render. Add a comment. Each normal will be an interpolation between its original value and the direction to the target. Jul 5, 2020 · Easy! First Go into your blender file. Press P to separate then select Separate by Selection from the pop-up menu. This is the only other question I found pertaining to the issue and its resolution did not work for me. Select the inside faces of the vase. – Christopher Bennett. However, if I make a rectangle (as shown on the picture) the bevel is longer on the longest face and almost non-existent on the shorter face. Nov 8, 2009 · You can always flip the normals. The average weight of the unselected vertices is \((1 + 0) / 2 = 0. Mar 4, 2021 · The seen have a room with four walls and my character is sitting in the middle. How do I set render to no backface culling and apply an exception to 1 material? Jul 30, 2019 · To make matters worse, when in solid mode, the marquee selects partially contained polys, but when in X-ray you have to drag through the face center to select it, which makes selecting both sides around curved surfaces a major pain. Change to edit mode, select all faces (Ctrl+A) and hit Ctrl+N to invert the normals, that should do the job. Share. Blender doesn’t support two-sided textures (maybe with nodes?) so I made a plane, duplicated it and flipped normals. Add a new material to your face (using a + button) and press the Assign button. Nov 22, 2020 · 1. If you just left-click and release without dragging, you can define locations for new vertices in your mesh and the Knife automatically generates the edges between them. its front faces disappear showing what’s inside the mesh. You would need to flatten the face. Select your sail in blender; Tab to enter edit mode; Select all (normal shortcut [A]) [Shift + D] to duplicate [Ctrl + Shift + N] to flip normals; Continue to export as . Delete the loop ring. Offline / Send Message. Save your NIF and you are done. In face selection mode it selects all faces that do not share edges with other faces. See this gif. It’s a plant and has lots of faces. Is there a way to make only one side of the model and automatically get the same output for the other side? Jul 9, 2018 · $\begingroup$ Your texture is on both sides, it's just your World background that makes a very intense light and burns your texture, if you add a lamp and delete your World you can see it normally (don't know what is this World setting though) $\endgroup$ – Sep 30, 2018 · Joined: Oct 9, 2012. 57 Apr 18, 2024 · One of the primary challenges in texturing realistic faces is achieving natural-looking skin tones and details. Leave this for the last stage of modelling, because overlapping vertices are not edit-friendly. I’d like to be able to make faces viable from both sides. As I imported the model in UE4. An easy fix is to select that face (or all vertices making up that face), click S for size, then X for the X axis in your case and 0. 2: manually. hit tab to get into face selection edit mode. B) Change the model to include the inside (faces looking inwards) in your modelling tool. Dec 3, 2018 · If you have two back to back faces, it is best to have some space between them. Is this it possible? There visible from both sides in blender but not when imported to unity? Apr 16, 2018 · 1. Watch the video! Figure 1: Basic emission shader renders light output from both sides. For walls, you should add thickness as has been said. Red = Inside. Then, you'll get an object with image. answered Apr 25, 2014 at 15:41. Jan 29, 2008 · In both cases, it tells the rendering engine to show both sides of the mesh, but it will still place the same texture or image on both sides. Feb 18, 2014 · This may be in the wrong forum, but here goes. Edit. As @moonboots says you should be able to simply extrude it slightly to give it some thickness. UVs, vertex colors, vertex weights. Step 4: From the Properties Panel (Press N if its not visible) go to Edit then Bool Tool. Create an arbitrary triangle: Enable vertex Snap mode. Nov 20, 2018 · Open NifSkope and the NIF. Sometimes, when I move the away to zoom-out, the walls appear. Step 3: Select the Plane first, hold down Shift key then Select the Cube. as I orbit around and frontal faces change, also the visualization changes. Instead I see the game not even rendering the inner part of the jacket as if This selection depends on the currently selected Selection Modes; In vertex and edge selection mode it selects all vertices or edges that do not form part of a face. The only way I can think of to add coal would be to use the inflate tool (after I subdivide the face 200 times so it can be smooth. com/c/TopChannel1 Feb 15, 2020 · 2. Posts: 204. So you need to either make two polys where you want a two sided polygon or use a shader with Cull Off. By having a Solidify modifier in place, then when going into Edit Mode, the inner shell on the opposite side of the object behaves as if it were an outer shell Jul 4, 2023 · 1. using a Mirror Modifier to keep both sides exactly the same. Or, you could make the material inside the material editor 2 sided. Spherize S. go into face selection mode. If you can't disable Face Culling, then you could possible do some crazy black magic where you dot() a view normal against the polygon normal and, depending on the result, switch the wind order with glFrontFace(). js r. While you’re making cuts, watch the red and green squares Jun 19, 2016 · 2- Assign a simple transparent material to the plane. TL;DR: Select all and press Shift N to Recalculate Normals ( Ctrl N in 2. this is what it would look like. Step 5: Use the Slice option in Either the Auto Boolean or Brush Boolean menus. Specify the axis and direction of the effect. That, or you can duplicate the part you want to be double-sided and flip its normals. 3- Mix a transparent shader to the material of the mouths (the spheres in this example), add a Light Path node, Add node>Input>Light Path, use the Transparent depth as a factor. Each face of the object is a plane and each plane has 1 side of texture. I tried and it makes the other ones go away and then those ones are now transparent. docs Jul 23, 2017 · 1. 3. 1 day ago · Align A. . Then press U -->Unwrap. The Width type is measured from a new vertex to the center of the new face (as half the Width). Then Bridge Edge loops on the two open loops Mar 26, 2016 · LMB: By left-clicking and dragging your mouse cursor in the 3D View, you can draw across the edges you want to cut. This difficulty sets the stage for a deeper dive into facial texturing and shading expertise. Right-click on the NiTriStrip/Shape that needs to be double-sided. Oct 19, 2022 · Blender Insert Face equally from all sides | How do I Inset a face equally ?To inset a face equally from all sides in Blender, you can use the Inset Faces to Jun 18, 2016 · Solution 1 - Mirrored Side Option. Applying and mirror modifier, deleting Symmetrize works by cutting the mesh at the pivot point of the object, and mirroring over the geometry in the specified axis, and merges the two halves together (if they are connected). You can use Cull back and Cull front. To make a ‘true’ two-sided mesh in Blender, select the original outer surfaces (in this example) and from the Object menu select Duplicate Objects – Object » Duplicate Objects (or press Shift + D ). using Mesh/Cleanup/Limited Dissolve. After invoking the Knife Tool the status info shows: For each cut: Press C to align the cuts. polygons are by default "one sided". Thanks a lot for your different solutions, I confirmed that both worked! – gogogogogo. Missing normals are visible again. their normals point to a certain direction and the backside of that is not rendered by default. Note that simply disabling Backface Culling won’t help if one (or both) of the last two options are true as Aug 30, 2013 · 2. The object has settings for transparency and side, which you want. By the way, there is a part of the node setup that I omitted from the screenshot that isn't really relevant here - it checks the Z value of the geometry surface and subs in the default vectors for the texture Feb 29, 2012 · That’s why they seem invisible in the front view and are visible from the side, as the faces are not exactly perpendicular to the front view. 6x. The backface culling option was added in 2. Make sure the second material is assigned to the object and it shows the texture you want. I notice that when I bevel on a cube's edge with n-segments, the effect is a nice even bevel (quarter circle). Selects faces where all edges have more than two faces. 8, background is an object. They are often called "double sided" or "two-sided" shaders. There's a way to make Blender consider a face to be visible from both sides: you use the material property called “Double Sided” (which is set by default). Because your mesh doesn't have thickness. Allow a few millimeters between back to back faces. The new system is great for aligning background images, but otherwise it’s missing features that 2. Oct 27, 2010 · By default it’s set to 1 side. The second option is easier, especially if you want different textures than on the outside but the first one should be faster. however I can only see the faces from one side. If you see any red, go to edit mode, Select those faces then press Alt + N then select flip normals. Set the pivot point to 3D Cursor. 949 8 17. That will flatten out the face and most probably solve the shading issue. I think that will help, else you didn’t fill those faces or it’s a Dec 12, 2012 · All planes, in unity and blender, are made with a single sided face and the face that paints the texture is referenced as a “Normal”. Apr 4, 2021 · 1. Another way to do that to keep the mirror modifier would be to add another modifier on the stack, over the mirror modifier. It works. Find Face orientation then check it. If so you can just left click after pressing P. Mar 30, 2018 · To make it visible from both sides, you have two options: Duplicate all your faces and flip their normals in Blender (Mesh → normals → flip normals). Sep 8, 2013 · Hello all, I found out how to render both side of my model in 3DS Max, but how am I supposed to have it render all the sides in Unity? How it renders the sides in 3DS Max: And here is how it renders in Unity: Is there anyway to make the inside of my engine visible without having to duplicate all of the inside mesh, making it a little smaller (to hide it), flipping the normals of the duplicate Apr 26, 2020 · Lets add a Bump node by using SHIFT+A key Vector > Bump. 5\) Jun 29, 2016 · In the Solidify modifier, use the option Materials > Material offset to select a different material for the new face created by solidify. Solution: I can animate it by hiding the a wall whenever I need to. If you are concerned about n-gons, you may need to manually edit this mesh and create your own quad-faces by selecting 4 vertices at a time, and pressing F to fill. Feb 20, 2021 · Useful links:Download this project files @ patreon. It will either be invisible or render incorrectly. – iKlsR. three. So far I have been modeling by making both sides of a model but I got annoyed due to having to make the exact changes on both sides. If you do need a face to be visible from both sides in Unity, you can duplicate that face in Blender, and flip the normals (the direction the face is pointing) by pressing ALT + N, then F. To make matters worse, when in solid mode, the marquee selects partially contained polys, but when in X-ray you have to drag through the face center 16. Jan 2, 2014 · 3. This can be caused by: Enabling Backface Culling in the N Panel (Display pane) Enabling Textured Solid mode in the N Panel (Display pane) Working in Textured viewport mode. It's possible to create three vertices in Blender and make two opposite-facing faces attached to the same vertices, but both mesh cleanup tools and SL don't like that. You can use a separate mesh including only the polygons you want, and set it to doublesided in Blender. And I am not familiar with complicated shader programming and stuff so could you please explain in detail. Aug 15, 2022 · A: In the Properties panel (N key), under the Render tab, scroll down to the Edge pane. com/topchannel1on1my portfolio: cgtrader. Try going to your mesh (unity side) and adding another material "slot" as in Mesh Renderer component --> Materials --> Size and add one (mine was from 1 to 2). kat0r. Now, if I select one of these faces, using face select right-click, and then Dec 4, 2010 · I made a mesh of a jacket for a character in Blender 2. This will make the object that this material assigned to, disappears when it falls behind an object with a Finally let us look at a practical example. GusM, Feb 6, 2010. g. Make sure you recalculate the normals (Shift-N in Edit mode) when you've done it though because it's possible to extrude a plane 'in the wrong direction' so that all the face normals are pointing the wrong way! – John Eason. Originally answered by @syclamoth. $\begingroup$. fbx and see if that worked Feb 18, 2021 · If it was complex, then create a new material that is different from the material you want. There are no settings in Blender you can turn on or off to control how it is displayed in a game engine. I'm trying to make a coal cart in Blender with the coal being on a separate piece (there will be multiple versions of the "filling" but the cart itself will be the same). edited Apr 29, 2014 at 14:31. Sculpt on only one side. Add another face on the side you want it to be invisible and add only the default material and turn ‘Env’ on and ‘Traceable’ and ‘Shadows’ off. When I pull out the weight paint to make sure it doesn't show sprinkles on the bottom of the icing, the weight paint paints on both sides. Typically though, real life objects (like walls A) Use a shader which renders the back side of the faces too. After removing the faces you would need to add more edges (highlighted vertices) or use the Window creator and place a completed window at this position. (Ctrl+N and Shift+Ctrl+N are the hotkeys for recalculating normals outside - inside). Oct 18, 2003 · Make face A and add a material and texture. Set up the material nodes as pictured below. 7x and earlier). In Edit Mode select a face (using a face selection [ Ctrl + Tab -->Face ]) you want a texture to be projected on. Figure 2: Adding a Geometry input node with a shader Mix node isolates light to the front or backface. You probably need to disable backface culling using: glDisable(GL_CULL_FACE); Read up on face culling here: Face Culling. hit in edit button (F9) window the button “Flip Normals”. But I don’t want to observe and animate the “hide” button. heres the logo and side profile heres what it looks If you want the back face to be treated like the front face and don't want to make a model with double sides mesh to consume double memory you can draw in 2 Passes, 1 Pass for front face and 1 for back face where you can inverse normal for every vertex in vertex shader. That mean your mesh renderer doesn't have the sufficent AMOUNT of materials in it. Go into blenders edit mode, select the problem face and press CTRL+SHIFT+N to flip the normals. Feb 15, 2019 · Christoph Werner covers how to create a standard double-sided material in Blender. Oct 1, 2014 · 6. Snap the 3D Cursor to one of the vertices ( I have choosen vertex (a) in the image below): Select Vertex (c) and snap it to vertex (b) R 60. Next, go to edit mode and select all the faces by pressing shift and selecting all the faces. So is it The solution was a bit obscure. 001. Blender. 69, the back\\bottom side of Aug 9, 2017 · Hi. The workaround for this would typically Sep 19, 2015 · $\begingroup$ After toggling the Limit Selection to Visible button, right-click the first vertex, then hold shift and right-click again (on that same vertex) and the vertex directly behind it will ALSO be selected. Press Esc to reset the new object and switch to Edit Mode. May 30, 2020 · I'm new to blender and have been struggling having the bones only move the part of the mesh they're attached too while in Pose mode, and not having it duplicated on the mirrored side. Everything works fine but it would be better if the game would render both sides of the mesh. Backface culling can also cause this. If you want to break symmetry you have to remove the Mirror modifier by clicking Apply. You'll find plenty if you google for it. That way, for each face you have a frontside and a backside. It’s kinda like capturing the room from the outside (outside the walls) so I just see something like a box. Step 1 Enable Bool Tool: Step 2: I have a Cube that i have intersected with a plane. Edit: Grammer. So when you select everything with A, and press ‘two-side’ (which only makes the active face Symmetrize works by cutting the mesh at the pivot point of the object, and mirroring over the geometry in the specified axis, and merges the two halves together (if they are connected). blender, by default, shows both sides, but one is usually a darker color. You dissolved the edges, but the face is probably still uneven. (shows up great in UI, looks crap when rendering) I can’t upload the blend We would like to show you a description here but the site won’t allow us. I think this is problem you are having: some of the normals are always facing the wrong direction. pl mb hj fw xa vf fl st gx un