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Ue5 directional light soft shadows not working

Ue5 directional light soft shadows not working. by 80 Level. Because the larger your light source is relative to the subject, the softer your shadows will be. SMRT. I tried Apr 17, 2023 · Because increasing Shadow Bias parameter gives a “light leak” artefact between the walls of the interior. 16: Add a directional light. as you can see, no dim light. Might be worth looking into, if the performance is better. Apr 5, 2022 · Hi, not sure anyone has had this issue after updating to latest UE5 version. I have an issue when a Directional Light source [Mobility = Static] gives a “stairs effect” on the enlighted surface. Shader 5. This will enable soft shadowing from precomputed lighting (lightmaps and skylight) when the capsule representation is assigned to the Skeletal Mesh's Shadow Physics Asset slot. A value of zero disables this option. Archived post. But as soon as I switch to mobile preview or launch the App on an iPad, the static meshes stop casting shadows but only Preview Shadowing is enabled to give you an idea of what the shadows will look like when lighting is rebuilt, but they are not representative of the final, baked result. Shadow Type: The options under this tab are: Hard shadows, Soft shadows, and No Shadows. You could try things like “r. This is useful in scenes with lots of animating foliage where you want to have moving shadows around the player but do not want to pay The basics of undestanding directional lights. If you use the stationary lighting for your directional, it will only cast static shadows until you set the Dynamic Shadow Distance for stationary. Apr 28, 2022 · Shadow flickering in UE5. 1. perhaps just use a post process volume to boost the exposure a little bit, when filming with camera's you'll have issues if you move from outdoors to indoors or vice versa, ideally you would cut the recording and change your settings once you're inside, Unreal's auto exposure adjustment always gives me headaches so i like doing it through a post process volume Unreal Engine supports soft shadowing for characters in lit areas with Capsule Shadows using a capsule representation of a Skeletal Mesh from a Physics Asset. You can use them to simulate any kind of light sources that have rectangular areas, such as televisions or monitor screens, overhead lighting fixtures, or wall sconces. There is no simple solution to solving projective aliasing with shadow maps. This leads to an increased precision in the shadow map, reducing shadow acne. Distance Field Shadows from a Directional Light with a Light Source Angle adjusted for softer shadowing. Conceptually, virtual shadow maps are just very high-resolution shadow maps. Directional Lights use a clipmap structure of expanding ranges around the camera, with each clipmap level having its own 16K VSM. large source angle is unfortunately the way to get soft shadows. In many cases, the project’s looks rely entirely on the lighting techniques used by an artist. Has anyone else run into a similar issue? Jul 14, 2018 · On a screenshot below, light is baked with static skylight and stationary directional light. Also point lights cast dynamic shadows without any issues, my problem is strictly with the directional light, and it happens in every scene on my PC. In their current implementation, they have a virtual resolution of 16k x 16k pixels. If this is working, you may need to adjust some settings in your lights to see this working properly. Also, make sure scalability setting: sg. if you increase the value of the “Source Radius” the shadow edges will blur out, here is the same light with the value increased. 11, but that didn’t fix it either. Farther distance objects will also not be shadowed properly. I have seen lots of tutorials where the default Rect Light would give soft shadows right off the bat, but mine doesn’t seem to work like that. It’s like some parts of the roof stop existing as I rotate the camera and the light pass through. 9, or later, release of Unreal Engine, Stationary Directional Lights have a new shadowing option located in the Lightmass options called Use Area Shadows for Stationary Lights . Directional Light clipmaps are much less susceptible to running out of resolution, but very narrow camera fields-of-view can eventually exhaust those as well. Set ‘Dynamic Shadow Distance Stationary Light’ to a non-zero value. Base Color is super important for GI, don’t use value of 1 or 0. You can disable the Cascaded Shadow Distance by setting it from 20000 to 0. Reset ‘Dynamic Shadow Distance Stationary Light’ to the default (0) Now ‘Cast Modulated Shadows’ is grayed out. is important that if you have multiple light sources with “cast shadows” change the source radius of all Dec 4, 2016 · Now I have to start with the lighting andv the first thing I want to do is add a directional light . UE5 hi i have been using ultra dynamic sky and i should that even using the stock directional light i have been getting shadow flickering my current work is not using any hardware raytracing or is enable it Jul 7, 2016 · These simple repro steps work for me in 4. The Directional Light when placed can be set to one of three Mobility settings: Jul 25, 2022 · This is a bug that has been fixed in 5. The Directional Light simulates light that is being emitted from a source that is infinitely far away. As you go from the extent of the inner radius to the extents of the Outer Cone Angle, a falloff takes place, creating a penumbra Jul 10, 2019 · When you change the Indirect Intensity, it invalidates baked lighting and the Directional Light switches to dynamic shadows until you rebake. maxresolution 512” or smaller numbers to see what that Directional Lights. make sure the directional light is set to be the sun and sky light. Thanks If you need further info to debug, I can give them. This example shows the effect of Soft Source Radius on a light's reflection. Clipmaps are used to increase resolution further for Directional Lights. Adjusting Source Radius for point lights doesnt give me soft shadows as well…. Fix it by disabling raytracing shadows, but this is not the solution. This is a useful way of testing your scene and diagnosing any potential UnhappyScreen3 • 2 yr. Poked around a bit with this on my own, and it looks like lighting channels are the way to go. 1, the graphics changes a lot and it may be ordinary due to the difference between the performance of Pc vs Android devices, but what is not ordinary is that the shadows disappear. Any tips will be greatly appreciated, thanks! ClockworkOcean (ClockworkOcean The features listed below are supported on mobile platforms: Linear HDR lighting. In Unreal Engine, this is called Distance Field Shadows (DFS). For real-time shows to appear, make sure either RealTime or Mixed is selected. In Windows preview all looks nice and good. Secondly, try to increase the sky light intensity and see if it helps. I watched a few tutorial that were using the shadow amount but it seems it doesn’t work for me. Jul 21, 2022 · Also, if your mesh is set to “movable”, you can set your directional light to stationary or movable to get shadows. I'm using spot lights and point lights for my scene and I've tried messing with distance field options (in the engine settings, geometry settings, and light settings), turning on "use area shadows for stationary light" under lightmass for the light, changing the light's source radius, etc. A small rect light is like a narrow sharp beam, a big rect light can enlighten your objects from way more sides, leading to more light coming from the sides and soften the otherwise hard shadow. 1) had Virtual Shadow Maps (Beta) enabled as default Shadow Map Method in the Project Settings and "Build Lighting Only" has no effect. Jul 16, 2020 · Hi, I’m using the mesh distances fields on in my settings. To Enable the Use Area Shadows for Stationary Lights option, first select the Directional Light in your scene and make sure that it's Mobility is set to Farther distance objects will also not be shadowed properly. What this will do is bake static shadows for all static Nov 29, 2020 · In my scene I have movable directional light, with cascaded shadow map and NO Precomputed Lights enabled. i tested exactly that, yesterday. bottom = - d; You can also use THREE. PCSS can look better although slower. We have 2 kind of level in our game : outdoor (space) and indoor (space station). On small objects close shadows disappear. I tried to The Rect Light emits light into the scene from a rectangular plane with a defined width and height. Unfortunately, we have some serious issues with that. In most cases, Cascaded Shadow Maps (CSM) are used to provide dynamic shadowing of a Directional Light. You can use area shadows for stationary lights or ray traced soft shadows. However, as you can see, there is also a lot of “noise” around it - it’s what I get from baking skylight. 2. 1 Some more on my channel and there are couple quick tips in shorts sect Nov 16, 2022 · @3dRaven nope, tried changing to the default hdri and also doesnt work. For whatever reason I can't seem to get soft shadows with my stationary lights. 26 or lower. This only applies to static meshes however, if you have a moveable mesh, it will still Jun 28, 2022 · 11928×1048 260 KB. Check the video: Basically in order for particle volumetric shadows to work correctly, the particle sprites need to face the light source during the rasterization of the shadow pass. Lightmaps have been baked. You can also use area shadows on stationary lights now, by checking the box ‘Use Area Shadows For Stationary Lights’. If you’re sticking with baked shadows, you can increase the Light Source Angle/Source Angle to soften shadows. Partner. Is the right setting, am I using? I The idea is to reduce the range of the light space used when rendering the shadow map along the light direction. Screenshot 2022-09-09 2307571382×805 215 KB. Feb 10, 2015 · Hi everyone, My team and me are trying to build some light for a project. 21928×1048 320 KB. 1 static lighting level scale, multiple bounces. The building most likely would not be a movable object, so setting Mobility to static and building lighting with correct shadow settings should solve problems. Anyway, the default stationary light shadowing system in Unreal will not give you soft shadows. For the Directional light we have the Source Angle options to change the appearence of the shadows. The second problem, is that I use the “Surface forwardshading” translucency mode in the material, in order to get shadows from other objects castet in my object with this translucent material applied. As shown in the image above, the Rect Light emits light within its sphere of attenuation only in the positive direction of its local X axis, similar to a Spot Light with its cone set to 180 degrees. 7 KB. Jan 4, 2022 · Happy New Year folks! And we kick off with how to fix static lights not working. But I cant get my shadows working how I want them to work. left = - d; directionalLight. also, check the mesh distance fields and see if they are detailed enough. Feb 8, 2017 · BOBtheROSS (BOBtheROSS) February 8, 2017, 1:45pm 1. When using a Directional Light, it can be helpful to set the Cascaded Shadow Map Dynamic Shadow Distance Moveable Light slider to 0 making it possible to only see the shadows produced from Mesh Distance Fields. But when we are in an indoor level, it still light the scene. A diagram showing the shadow pancaking principle. On the rendering shadows flicker very much. Dec 20, 2023 · Hi, Im trying to get some good dynamic lightning in my low poly UE5. (It’s actually using two Sun light, one for lighting and another for the God rays solely) Although, unfortunately, this method only works for UE 4. Click for full image. Capsule Indirect Shadow Min Visibility. camera. 1. It looks like if you uncheck all of the lighting channels for the mirror surface and leave everything else on channel 0 (the default), the light itself won't show up in the reflection but the surfaces lit by it will still appear lit in the reflection. I am using directional movable light, skylight, post process volume, Lumen May 10, 2022 · I’ve found this video that, sadly, does not fix the problem but helps to “hide” the noisy shadows. You’ll have to wait for the official release (or build the 5. Jun 13, 2022 · Here is an example of a shadow with the Source Radius at value 0. Console command for Shadows: Reducing Noise: r. The closest distance to an occluding object is used to approximate a cone trace for about the same cost as the ray trace. shadow. We have two Static Lights with differing colors on either side of a Static Object. I found the "Use Area Shadows for Stationary Light" Button in the Lightmass Settings, but I can't get the results I'm looking for. RectLights do not behave like true area lights in all situations. The volumetric translucent shadows are broken since UE 5. The features listed below are supported on mobile platforms: Linear HDR lighting. Only then you're able to get those little, detailed shadows. For shadow casting objects there are both movable and static meshes in the scene. Virtual. First, check you auto exposure settings and make sure it is active. New to Unreal Engine and have been following an awesome tutorial so far. This blog post is dedicated to teaching Unreal Engine users how to work with UE5’s Lumen to set up various lighting scenarios. Hi, I am working on a project for my architecture studio in UE5 and noticed some sharp jagged shadows in some of my models, is there any fix on that? Thanks. Soft Source Radius is available in the Light category of the Details panel. Apr 7, 2022 · I’m using UE5 and currently facing a problem with the DirectionalLight from SunSky. The Directional Light when placed can be set to one of three Mobility settings: Clipmaps for Directional Light. it’s not proper tho, tbh. I noticed that the given light source (directional light) in the standard (no starter content) scene casts dynamic shadows when forward shading is active. yet again thank u very much for taking the time, really appreciate it!! The Rect Light has a spherical attenuation radius, like a Point Light or a Spot Light. Contact Shadow Length: The length of screen space to ray trace for sharp contact shadows. My shadows were sharper and crispier in UE5 Early Access 2, and after upgrading to UE5 latest release which was launched today, they got blurrier. and well… overcast lighting is a bit of a complex issue unreal doesn’t exactly manage, rn. if someone has a solution, it is much appreciated. Hi, I’m new to the forward shading/rendering stuff in unreal and I can’t get a light to cast dynamic shadows (at least not a new light). Each clipmap level is the same resolution but covers twice the radius of the previous one. DevelopmentRendering. Sky Lights. Hey man! Jun 3, 2014 · If you’re not going to move the directional light in the sky then select for it to be “Stationary” in the details panel. You have two methods, SSAO or DFAO. May 13, 2023 · The new version of the engine brought new bugs. For terrain (ignoring overhangs) for light sources that don't move often, you could even raymarch on gpu and blur the resulting map. 1574×919 94. Try to decrease min brightness and check it again (This makes the camera to read more lighting data from the darker objects of the scene). Not sure the performance cost but you can use emissive layer now to cast light rather than just give the illusion of it. This means that all shadows cast by this light will be parallel, making this the ideal choice for simulating sunlight. The directional lights makes the noisy shadows but the Rect and Point lights makes these very soft shadows which helps hiding the noise. Culling Mask: These masks allow you to specify Controls how accurate the shadows from this light are. 4 KB. This will allow artists to control how dark the capsule shadow, in indirectly lit areas, can be. 4 - Soft Source Radius. Disable virtual shadow maps i would assume. I am using a Sketchup model, that I imported into a Twinmotion model, which I then imported into UE5. But I’m not figuring how is the settings I need to change to realize that. The shadow casting on the terrain ends up to be quite too strong. The colors are used just to show the difference more readily. If you are thinking at the scale of a world, a mix of techniques will probably work better. Users are given two cones to shape the light - the Inner Cone Angle and Outer Cone Angle. On a Rect Light, set the Barn Door Angle and Barn Door Length to shape the light and soften the shadow softness. 2, Metal, Vulkan, Switch) Mobile Deferred (Metal, Vulkan, Switch) Mobile Forward w/ HDR Disabled (Head-mounted Mobile XR) Farther distance objects will also not be shadowed properly. If it’s Stationary, you can hit the “Use Area Shadows” checkbox. I will share my project settings and screen shot here below. Problems with UE5 atmosphere Sun Light. make sure everything is movable in the lighting system and not stationary or static. Distance field shadows + analytical specular on the sun. Kudos to folks on reddit for figuring out this one btw. On a Directional Light, set the Source Angle. I tried upgrading to UE 4. You have two main alternatives: Use Ray Traced Distance Field Soft Shadows - warning these can be expensive to render In Unreal Engine 4 (UE4), this is called Distance Field Shadows (DFS). 2. We need to make sure Hard or Soft shadows are selected for Real-Time shadows. (see screenshot below) Shadow Bias = 1: UE5_Qu… Jun 3, 2021 · make sure the skylight is set to realtime and raytraced shadows enabled. I can assume that there is a setting somewhere responsible for this, but I did not find it. Like the image bellow, when I get closer to the end the light pass through the roof. ShadowQuality is 1 or Apr 16, 2015 · This will show you the distance field volume that is generated for each mesh in your scene. Lights with their Mobility set to Static are not supported because Static Lights are stored completely in lightmaps and their contribution is disabled when Lumen is enabled. What you’re looking for is ambient occlusion, or the occlusion of ambient light from geometry in the scene, causing indirect shadowing. Lightining on open space is looking good but if that shadow is inside other shadow its nearly pitch black. When using Virtual Shadow Maps, this helped me to somewhat improve the shadow border: Capsule Indirect Shadow. These require rendering the meshes in the scene into several cascade shadow maps (levels of detail for shadowing). And its pretty working, but like the images below, when I decrease the Dynamic Shadow Distance, the nearest shadows are good, but Im creating a topdown game, so I didnt need a distant shadow, I only need a dynamic shadow for day cycle. right = d; directionalLight. May 28, 2015 · Stationary lights can adjust shadow penumbra for the baked distance field shadows, but not for dynamic shadows. Check ‘Inset Shadows For Movable Objects’. An overview of the Lighting example level, example 5. Jun 11, 2017 · navid100 (navid100) June 11, 2017, 10:11am 3. On large objects the shadows disappear at a great distance. Sky Lighting supports soft ambient shadowing when Cast Ray Traced Shadow is enabled and the Source Type is specified. However , it is not working properly . Enable Modulated shadows by clicking on the box next to Cast Modulated Shadows . Muhammad_Hafiz (Muhammad_Hafiz) August 2, 2022, 6:23am 3 01 🍳 基本情報 02 🔖 解説記事・動画 03 Distance Field Shadow 04 Distance Field Indirect Shadow 05 Distance Field AO 06 Particle Collition Mode 07 Global Distance Field 08 🎮 Visualization / デバッグ 09 🛠 設定 10 Project Settings での設定 11 Static Mesh Editor での設定 12 Static Mesh Actor での設定 13 Light Nov 18, 2023 · the specular scale should work on directional lights too. Note that the first option requires very dense lightmaps and lightmass settings suited for archviz projects. I've been facing a problem where once I link the Directional Light with the Skylight my sky remains dark when it should be giving me a sky. Note: This solution s VSM/ESM will give you shadow maps you can blur. Feb 22, 2016 · Skylights are used to make shadows appear dark, but not so dark you cannot see them, they’re used to fake the effect that indirect has on shadows. To calculate shadowing, a ray is traced from the point being shaded through the scene's Signed Distance Fields (SDF) toward each light. Reply. The default is still uniform penumbras as Dec 12, 2023 · Lumen – Shadow Noise; You can use different console commands to increase the quality of shadows. Light Functions are supported on Directional Light only. 0. I have a big warehouse where when the camera get far from the start the shadows from the roof start acting strange. RayCountLocal 8; Soften Shadows: r. This shadowing method grounds a character to the scene with soft area shadowing, especially in indirectly lit areas, which is not possible when using traditional shadow mapping techniques. Feb 23, 2017 · I’m currently working on a project with one directional light which is set to stationary and uses cascaded shadow maps. Heyo! On my side the First Person Example (UE5. It’s not the solution to the problem but It’s useful until we get a proper solution. May 19, 2015 · Add one directional light: Movable Use ctrl-L to point light at scene Directional Light, Cast static Shadows: ON (on by default) Directional Light, Cast Dynamic Shadows: ON (on by default) Directional Light, Cascaded Shadow Maps:-[Dynamic Shadow Distance] lower until you see shadows. Crazygamer2001 (Crazygamer2001) April 28, 2022, 5:02pm 1. In the above diagram: The light blue circles represent the shadow casters. the problem is not in the hdri settings itself, but its a more general problem because adding a skylight + skyatmosphere also doesn’t light up the scene. hard to balance May 13, 2023 · The new version of the engine brought new bugs. 1: Source Radius (Static Lights) This example shows the effect of changing the Source Radius property on a Static Light . The Sky The basics of Directional Lights. My goal is to lift it or reduced the intensity amount. Do you Oct 27, 2023 · Hi, I am setting up an environment with that use BP_SunPosition and BP_SKySphere with Directional light to simulate real world lighting. To bake light as I used to, I had to switch the Method to Shadow Maps. The Directional Light when placed can be set to one of three Mobility settings: Static 5. Also may help to get multiple lights within a certain radius of one another and create one masked light source from them. So your core shadow can get a soft All Light Types are supported, which includes Directional, Sky, Point, Spot, and Rect Lights. I get a purple hue on the windows but the level does not light up as it should . 1 Like. This is a useful way of testing your scene and diagnosing any potential Apr 12, 2016 · Hi all, I’m having a problem with getting dynamic shadows from directional light to work on MY pc (when I open my scene on a machine in my university the shadows are there). 3 project, but after month of desperate tweaking of all possible directional light, sky light and post process volume im actually losing it. Preview text over shadows is visible only while Jul 11, 2020 · Volumetric translucent Shadow: true. I want to achieve a smooth “glow” effect around the . SamplesPerRayLocal 8; 2. However, specular highlights for Rect Lights show the width Oct 14, 2022 · Hi, I have a problem where my directional light does not pass through my glass panes while in Lit mode but when I turn on the Path Tracer mode the light comes through. Contact Shadow Length in World Space Units Stationary Directional Light Dynamic Shadowing. Directional Lightmaps (Normal is taken into account). In the directional light: Cast Translucent Shadows: True. Within the Inner Cone Angle, the light achieves full brightness. Directional light gives nice baked shadows, including shadows from light bounces. Missing shadows on the course. voidStar240. top = d; directionalLight. jsyk… i’m working on some cloudy weather. I learn using static light sources and baked lighting. In order to get soft shadows from stationary lights you need to enable "Use Area Shadows For Stationary Lights" (or something similar to that) in your light settings, then source radius will correctly affect the shadow falloff. Shadow. ago. Mar 13, 2019 · Your shadows is clipped since the default frustum of the directional shadow camera is too small. Simple workaround: temporarily set Mar 2, 2023 · A short tutorial on how to create Volumetric Lights and Shadows Unreal Engine 5. UE5-0, question, unreal-engine. Try it like so: const d = 10; directionalLight. I want my shadows fairly sharp and to be visible from some distance. Thanks, That fixed it. Lumen Settings Feature Mobile Forward (Open GL ES 3. Image based specular lighting - nearest Reflection Capture is applied to each object, without parallax correction. CameraHelper in order to There are three options; RealTime, Baked, and Mixed. Last version they worked in is 5. Another way how we can affect if the light will create soft or hard shadows is by changing the size of the light source. Aug 17, 2020 · In the “Lighting Only” view, there ARE very soft shadows being cast by the HDRI backdrop itself and adding a directional light adds a much clearer shadow that should be visible on the HDRI backdrop mesh. Lumen – to dark or light. By default it is set to 0. The moon and the sun have almost the same apparent diameter in the sky, so shadows from the sun and the moon are equally sharp/soft. You will have to adjust your lights cascade shadow settings and/or your projects shadow resolution settings to soften the dynamic shadows. 1572×911 94. We only have one outdoor for now and it’s using a static directional light which is working fine in this level. Shadow Filter Sharpen: How much to sharpen shadow filtering for this light. Generally, it is a good idea to use the Roughness value or Texture of the Material In the 4. Jul 8, 2022 · Hi Idgi, I have encountered this problem recently and luckly found this video for how to use Ray Traced Shadows and God rays at the same time. The Directional Light when placed can be set to one of three Mobility Jun 23, 2022 · Lighting outdoor environments in UE5 with Lumen. For instance, in the Directional light, you would want to set it to Movable. 9 the behavior is a bit different for stationary lights: the per-light LightSourceAngle controls how soft the shadows are (project setting DistanceFieldPenumbraSize is gone). If you are using a movable sun, set it to “Movable” in the details panel and you can adjust the “Dynamic shadow distance movable light” parameter under the Cascaded Shadow Maps tab to best fit your situation. To indicate what are actually preview shadows, shadows from these lights are shown in the Level Editor with the text Preview. However, in the Lit scene but no shadows of any kind are cast on the ground…. I know I can turn off the shadow casting for my Glass asset but unfortunately the Glass is in a “Group” with the door The default shadow mapping techniques in Unreal Engine work across all platforms for Movable lights to provide dynamic shadowing. Select the Directional Light and in the Details panel under the Light section, click on the small white triangle to expand the Advanced options to expose the Modulated shadows options. Shdaow mapping comes with some limitations that produce artifacts, such as faceted shadows on curved surfaces and shadow contact hardening at surface intersections that can make objects look like they are floating or Dec 4, 2023 · It took me a while to figure out but I could not believe it. 1 or UE5-main branch from the github repo) The engine does not bake directional lightmaps from a fully static light source. On Point and Spot Lights, set the Source Radius. New comments cannot be posted and votes cannot be cast. Directional Stationary Lights are special in that they support whole scene shadows through Cascaded Shadow Maps at the same time as precomputed static shadowing. The basics of Directional Lights. The pointlight and spotlight work but the directional light and skylight do not . Android ES 3. To change the color of the Modulated shadows click on the So I've got this directional light coming in through skylights and casting these light beams but I need to have the shadows be softer to be more realistic. 0. Building the lighting and restarting unreal Jun 15, 2020 · For the Rect light its different, there it is the actual size of the rect light, that defines the shadow sharpness. This is a useful way of testing your scene and diagnosing any potential Jul 2, 2014 · As of 4. Soft Source Radius is a way to blur out a highlight that you feel is too sharp. Here's what it looked like before and after switching that Sep 9, 2022 · Hi developers When I change the view from Shader model 5 to Android ES 3. This is a useful way of testing your scene and diagnosing any potential Capsule Indirect Shadow. A single virtual shadow map does not provide enough resolution to cover large areas. Theres a parameter called “Dynamic Shadow distance movable light” in description it says “How far cascaded shadow map dynamic shadows will cover for a A Spot Light emits light from a single point in a cone shape. Dec 5, 2014 · If you switch to use a Stationary light this is possible to bake static lighting for movable objects though. To keep performance high at reasonable memory cost, VSMs split the shadow map into tiles (or Pages) that are Clipmaps for Directional Light. This can present itself as box-like shadows and bias issues depending on the geometry's surface. an qc xr ua bg vn og co ml cw